home *** CD-ROM | disk | FTP | other *** search
- Path: mail2news.demon.co.uk!angusm.demon.co.uk
- From: Angus Manwaring <Angus@angusm.demon.co.uk>
- Newsgroups: comp.sys.amiga.games,comp.sys.amiga.misc
- Subject: Re: Write Mechforce ? Was Re: Looking for MechForce source
- Date: Sun, 7 Apr 96 15:50:46 GMT
- Organization: Ecomcon
- Distribution: Earth
- Message-ID: <9604071550.AA001kb@angusm.demon.co.uk>
- References: <385750258wnr@teeth.demon.co.uk>
- X-NNTP-Posting-Host: angusm.demon.co.uk
- X-Newsreader: TIN [AMIGA 1.3 950726BETA PL0]
- X-Mail2News-Path: relay-4.mail.demon.net!post.demon.co.uk!angusm.demon.co.uk
-
- Alex Amsel (Alex@teeth.demon.co.uk) wrote:
- : > Angus, whats the inside story with Alex about?
- :
- crossposted to comp.sys.amiga.misc
-
-
- : No inside story......but if anyone out there can *realistically* do such
- : a game then all I can say is that we can handle the bitmaps and
- : publishing it. There are several provisos though - either support ECS
- : machines with 1 meg (etc) or make it good enough to port to the PC.
-
- This sounds like a damned fair offer to me. I wish I had an ounce of
- coding skill....... If there is anyone out there with the skill,
- but who is not familiar with the concept, below is basically what I
- spoke to Alex about..........
-
-
- Have you thought about a 3D Robot combat game for the Amiga.
- These games have been done to death on almost all platforms other
- than the Amiga, where the game concept is simply non-existent.
- This obviously means that there is no competition, and given the
- amount of fans that Ralph Reid's *2D* game Mechforce, available as
- PD on Aminet, has, there is every reason to suggest that the demand
- is there.
- If you're not familiar with the concept, here is a brief (no really)
- description of the 2D public domain game.
-
- Throughout the game you view a 2D map which displays your Mech(s), and
- by moving them from hex to hex over various terrain types you bring
- them into weapon range of the enemy's Mech(s). Once in range you
- call up a weapon display screen, select a suitable device, and try
- a shot. The game is NOT played in real time, each action is added
- to the computers clock, and after calling up a weapon, targetting
- an enemy and being all set to fry it, you'll frequently have control
- taken away from you while the other Mech(s) catch up with you
- in terms of time synchronization.
- Okay, so its basically Tank warfare, where the main factors
- are Firepower, Armour, and Mobility bundled up in a Sci-Fi setting.
- The game engine makes the action more complex by calculating the
- following:
-
- Type of terrain. Effects speed and balance.
-
- Viewpoint. Effects accuracy
-
- Weapon used. Effects range, type and amount of damage.
-
- Armour remaining. Effects how much serious damage suffered
-
- Experience. Effects chances of success in most things.
-
- Heat. This is the biggy, most things you do produces a certain amount
- of heat. The more powerful weapons generate fearsome amounts,
- while walking, hardly causes any. Your heatsinks are continually
- dumping as much heat as they can, but it becomes clear that
- charging in and hitting the enemy with everything you can, as
- fast as you can, is not the way to victory. A Mech grows less
- and less effective as it heats up, and will eventually shutdown,
- becoming a sitting duck.
-
-
- And.....that's about it really, oh there's a Mech design factory,
- where you actually get to try out various design compromises to
- build your own Mech.....Anyway, its a great game concept, screaming
- out for a 3D realtime incarnation on the Amiga.
- --
- Regards,
- Angus.
-
- You don't play a million notes, but hopefully you play a few goodies.
- angus@angusm.demon.co.uk
-